Block Chain
In this game, you’re a fish, and you, um, extrude a chain which follows you as you move around. You can cross over the straight segments of your trail, but not the corner pieces.
Your mission is to link together the various blocks which spawn around the grid. Move through the boxes either vertically or horizontally, depending on the lines they have on them.
Each block has a number on it, and when you link a block together with another block, it will start sending its contents to the next block in the chain, and its number will count down. When the number reaches zero, the block will disappear and you will earn one point.
...it makes more sense when you play it?
It is very hard to get 100 points. If you can get to 100 points, you may enter the Cool Kids' Club.
Check out more games at: http://www.cassowary.me/ !
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 4.4 out of 5 stars (11 total ratings) |
| Author | cassowary |
| Genre | Action |
| Tags | 2D, Abstract, Arcade, Colorful, Fast-Paced, High Score, Lo-fi, Snake, weird |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Color-blind friendly, High-contrast, Textless |
| Links | Homepage |
| Content | No generative AI was used |







Comments
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This game has become a kinda mindless "i am adhd and want to play a game" that doesn't actually feel addictive in a worrying way like Vampire Survivor--so thank you, cassowary!
Edit: oh i guess it didn't add my screenshot?
it's not showing in the editor so for posterity, I finally achieved a score of 101 :D
Congratulations!! Very impressive! 🏆
I had to sift through horrible slop for a few minutes to think to add a space between "block" and "chain", thank goodness I remembered eventually! Been a while since I played, but I got 77 on my first try--will def be going for the triple digits >:)
Very nice! IIRC, each additional point gets significantly harder to score over time, it’s kind of a strange scoring system but it’s interesting.
I feel like it's actually kinda akin to Snake in that way. Nothing about each individual point/box gets more difficult to score over time, but the player is forced to deal with the consequences of the path they take. I've always had an idea for a variant of Snake that's less about reflexes and more about making a pretty pattern with the snake's body, and it has only just now occurred to me that this game actually kinda does some of what I was thinking, which is very cool!
If you ever did release this on a more official basis, I had an idea for a re-theme that I gotta share and I give you permission to use: make the main character a shark! That'd handily explain why they die when they don't move. Plus if you wanted to keep the "block chain" name, naming your game some variant of Shark Tank could still appeal to the finance/tech bro weirdos, while not being directly named after a widely ridiculed technology lol
Haha that’s kind of a good idea! I probably should come back to these older games and touch up some of them at some point. There’s some good ideas in here.
110 highscore omg that took forever
Congrats!! 🏆
I made it to the Cool Kids' Club! I am obsessed with the soundtrack btw
whoa, congrats! that’s no easy feat!! have a trophy -> 🏆
Also honestly I think this is still one of the better game soundtrack songs I’ve done, idk why but I guess I was really cooking on this one lol
It took some time to think what different colors of appearing blocks are about?.. At first i thought that if i collect same colored blocks in a row, then numbers are divided and snake's tail shrinks faster; and then i thought that depending on snake's head's color which player randomly gets each time, only trails of such color can be crossed without dying. But then i realized that coloring doesn't really matter in this game)) And btw, it's nice that you gave players the "second chance feature" while snake's head is about to be blown in case of a mistake
Haha, yeah the colors are just cosmetic to make it look more interesting
That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought
(Replying like a year later, but!) I actually thought about scoring it that way when designing the game, but I thought it would be too tricky to make sure it was balanced properly. Maybe I should add that scoring system as an alternate mode, or something.