In this game, you’re a fish, and you, um, extrude a chain which follows you as you move around. You can cross over the straight segments of your trail, but not the corner pieces.

Your mission is to link together the various blocks which spawn around the grid. Move through the boxes either vertically or horizontally, depending on the lines they have on them.

Each block has a number on it, and when you link a block together with another block, it will start sending its contents to the next block in the chain, and its number will count down. When the number reaches zero, the block will disappear and you will earn one point.

...it makes more sense when you play it?

It is very hard to get 100 points. If you can get to 100 points, you may enter the Cool Kids' Club.

Check out more games at: http://www.cassowary.me/ !

StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
Authorcassowary
GenreAction
Tags2D, Abstract, Arcade, Colorful, Fast-Paced, High Score, Lo-fi, snake, weird
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, High-contrast, Textless
LinksHomepage

Comments

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I made it to the Cool Kids' Club! I am obsessed with the soundtrack btw

whoa, congrats! that’s no easy feat!! have a trophy -> 🏆

Also honestly I think this is still one of the better game soundtrack songs I’ve done, idk why but I guess I was really cooking on this one lol

It took some time to think what different colors of appearing blocks are about?.. At first i thought that if i collect same colored blocks in a row, then numbers are divided and snake's tail shrinks faster; and then i thought that depending on snake's head's color which player randomly gets each time, only trails of such color can be crossed without dying. But then i realized that coloring doesn't really matter in this game)) And btw, it's nice that you gave players the "second chance feature" while snake's head is about to be blown in case of a mistake

Haha, yeah the colors are just cosmetic to make it look more interesting

That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought

(+1)

(Replying like a year later, but!) I actually thought about scoring it that way when designing the game, but I thought it would be too tricky to make sure it was balanced properly. Maybe I should add that scoring system as an alternate mode, or something.