It took some time to think what different colors of appearing blocks are about?.. At first i thought that if i collect same colored blocks in a row, then numbers are divided and snake's tail shrinks faster; and then i thought that depending on snake's head's color which player randomly gets each time, only trails of such color can be crossed without dying. But then i realized that coloring doesn't really matter in this game)) And btw, it's nice that you gave players the "second chance feature" while snake's head is about to be blown in case of a mistake
That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought
(Replying like a year later, but!) I actually thought about scoring it that way when designing the game, but I thought it would be too tricky to make sure it was balanced properly. Maybe I should add that scoring system as an alternate mode, or something.
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I made it to the Cool Kids' Club! I am obsessed with the soundtrack btw
whoa, congrats! that’s no easy feat!! have a trophy -> 🏆
Also honestly I think this is still one of the better game soundtrack songs I’ve done, idk why but I guess I was really cooking on this one lol
It took some time to think what different colors of appearing blocks are about?.. At first i thought that if i collect same colored blocks in a row, then numbers are divided and snake's tail shrinks faster; and then i thought that depending on snake's head's color which player randomly gets each time, only trails of such color can be crossed without dying. But then i realized that coloring doesn't really matter in this game)) And btw, it's nice that you gave players the "second chance feature" while snake's head is about to be blown in case of a mistake
Haha, yeah the colors are just cosmetic to make it look more interesting
That was actually pretty compelling, and I'm not usually into high score games. I also initially thought that I was trying to end with the highest possible count on a block, which had a weird risk reward thing to it because to get the number higher I had to drain it and survive while it transferred to the next one. Obviously that's not how it actually works, and the way it is currently is definitely cool! just a thought
(Replying like a year later, but!) I actually thought about scoring it that way when designing the game, but I thought it would be too tricky to make sure it was balanced properly. Maybe I should add that scoring system as an alternate mode, or something.