Continental Shelf
In the depths of the ocean, an ancient way of life reigns: the everlasting conflict between FISH and SHARKS.
The fish want to school together by being in one big connected area of water, with nothing separating them. However, they don't want to share a space with the sharks, as the sharks have a problematic habit of eating them.
Rearrange the stone blocks and move the fish and sharks around to create a continuous area containing all the fish without ever placing a fish and a shark in the same area.
Made in 48 hours for Ludum Dare 57 (theme: "Depths".) However, due to personal reasons I had to submit it about 7 hours early, so really it was made in about 41 hours.
How to play
- Click and drag to move the grey stone blocks.
- To move a fish, click on it and then click where you want it to move.
- Do not connect an area containing a fish to an area containing a shark, or you will fail the level.
- To complete the level, connect together all the areas containing fish, so they are not blocked by grey blocks.
- There are 10 levels in total.
- Press Z to undo, R to reset, and M to toggle mute. There are also buttons for this in the lower right corner.
Tools used
- Programming: zucchinibread.js , my JS game engine
- Art: Aseprite
- Level design: Tiled + ulvl
- Sound effects: Audacity, pxtone, my sink, and my mouth
- Music: Ableton Live + acoustic guitar + Keyzone Classic
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | cassowary |
Genre | Puzzle |
Made with | Aseprite, Tiled |
Tags | coral, fish, ludum-dare-57, ocean, seaweed, shark, underwater |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen, Smartphone |
Accessibility | Color-blind friendly, Interactive tutorial |
Comments
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im gonna eat it
chomp chomp 🦈