You are flying through some sort of weird wire-frame cyber-land. It’s your job(?) to destroy the various Platonic solids and other shapes that stand in your way, without running into a wall or an enemy.

I wrote all the 3D rendering code for this myself after taking a computer graphics course in college!!! However, the ‘glow’ effect on HTML canvas can be very slow. So if it runs slow for you, you can press Q to make it run better.

Also, there are powerups and stuff! My high score is like 10 thousand something? Anyway, enjoy.

(note: the text rendering doesn't work properly on mac due to single-line fonts being rendered differently on that platform... sorry about that. i made this game a long time ago.)


move : arrow keys
fire : Z or space
fire continuously : X
adjust rendering quality : Q
change rendering color : C (on lowest quality level)


one point per second of being alive.
30 points for a yellow octahedron.
20 points for breaking a seafoam dodecahedron.
100 points for a red hypercube.
150 points for an orange pyramid.
80 points for a segment of a pink cube-snake.
200 points for a blue hypercube.
250 points for a chartreuse star.


the blue powerup lets you fire two shots at once.
the orange powerup lets you fire extra-fast.
the purple powerup lets you fire three shots at various angles.

Rated 4.3 out of 5 stars
(4 total ratings)
Made withFL Studio
Tags3D, Arcade, Colorful, Fast-Paced, Low-poly, Neon, On-Rails Shooter, Retro, Vector
Average sessionA few minutes
AccessibilityColor-blind friendly, High-contrast

Development log

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